Three Good Resources for Teaching Fact vs. Opinion

This afternoon I was talking with a few of my students about TikTok and its new relationship with Oracle. The course of that conversation brought up a lot of “I’ve heard X” and “I’ve read X” statements from my students regarding news about TikTok. As you might imagine would happen with teenagers talking about their favorite app, the conversation got animated. I spent a lot of time helping discern fact from rumors and opinions. All that to say, this afternoon reminded me to review facts vs. opinions with students. I used this Common Craft video, but there are some other good resources you might want explore. Those are outlined below.

Factitious
Factitious is a game that is designed to help students practice identifying real and fake news stories. The 2020 version of the game features stories about COVID-19.

To play Factitious simply go to the site and select start. You’ll then see an article appear on the screen. Read through the article, click the source listed at the bottom, and then select either the green check mark or red X to indicate whether or not you think the article is a real news story. After you make your selection you’ll get instant feedback and an explanation of how you can tell if the article was a real or fake news story.

Points are awarded in Factitious based on accuracy, speed, and whether or not you viewed the source link before making a guess at the legitimacy of the story. The 2020 version of Factitious contains three rounds with five stories in each round.

Bad News
Bad News is a website that offers simulations that show visitors how misinformation is spread through social media. Bad News is available in two versions. The regular version is intended for those who are high school age or older. Bad News Junior is appropriate for middle school and older elementary school students. The difference between the two versions is found in the news topics that are used in the simulations.

In both versions of Bad News players work through a simulation in which they attempt to build a Twitter following by spreading misleading news stories. (I must emphasis that there are no real Tweets sent and you don’t have to even have a Twitter account to play Bad News). Through the simulation players learn how headlines, memes, and Tweets are designed to manipulate people and prompt reactions from them. The simulation also shows players how Twitter bots are used.

There are six distinct sections of Bad News. At the end of each section players are awarded a badge signifying that they have learned about the manipulation techniques associated with trolling, impersonation, discrediting, polarizing, emotional manipulation, and conspiracy theories.

Checkology
Checkology is a service that is designed to help students develop those skills. Checkology offers interactive modules for students to complete. Each of the modules is comprised of between twenty and forty-seven instructional video clips and interactive comprehension checks. The four of the modules are titled Info Zones, Democracy’s Watchdog, Practicing Quality Journalism, and Misinformation. As you might expect, the contents of the modules gets progressively more difficult as each section is completed.

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